Trigger irregularities

Hi everyone,
I have this health pickup object that OnTriggerEnter() adds health to my player and destroys itself. Testing in simple empty scenes works fine, but when placing a few instances in scenes with multiple (~10-20) box and sphere colliders it seems that the trigger stops working after a while. Collisions keep working but the ontriggerenter event doesn’t seem to get recognized anymore, it ignores my player completely.
My player has a Mesh Collider Component using a sphere mesh. Does anyone have experience with the collision module crashing or the like? Or are there any common mistakes I might be making here?

  1. Your player must have a rigidbody
  2. If the trigger doesn’t move it should be fine
  3. If the trigger moves, it should have a rigidbody (set to Continuous or Continuous Dynamic I think)

…2. If you spawn your player in the trigger I don’t think it will fire unless it is like #3

great, that did the trick! I had the object rotating per script - either ditching that or adding a rigidbody solves my problem.
thanks mate!