Trigger not working after pc build

i dont know why…on unity editor it is working still…but after build and playing game it doesnt work…here is my code…

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class cikiskapitrigger : MonoBehaviour
{
    
    public float hiz = 1f;
    
    public Transform doorthatmove;
    public float timer;
    public float sayac;
    public AudioClip calinacakses;
    public float ses;
    AudioSource sesyeni;
    public bool alreadyplayed = false;
    void Start()
    {
        sesyeni = GetComponent<AudioSource>();
    }
    
    void OnTriggerEnter(Collider other)
    {
        if (!alreadyplayed&&other.gameObject.CompareTag("oyuncu"))
        {
            sesyeni.PlayOneShot(calinacakses, ses);
            alreadyplayed = true;
            StartCoroutine(Transform());
        }
       


    }

    IEnumerator Transform()
    {
        
        
      
            while (doorthatmove.gameObject.transform.position.y < 12)
            {


                doorthatmove.gameObject.transform.Translate(0, hiz * Time.deltaTime, 0);
                yield return null;
            }
       
    }
}

Debug in OnTrigger and in your condition
use In-game Debug Console | GUI Tools | Unity Asset Store this asset to see debug msg in device