Trigger question (118076)

I have two separate objects, a Game Manager (GM) and a Trigger (MyTrigger)

I want to know if something enters “MyTrigger”

The catch is, I don’t want the “OnTriggerEnter” script to be attached to “MyTrigger”

Instead, I want the “OnTriggerEnter” script to be attached to the “GM” object

NOTE, I mean zero scripts on the Trigger, just on the “GM” object, I don’t want to send the Trigger Messages from the Trigger

Is this possible, it seems like something Unity should be able to do

Please help, I need a way to do this

This request comes along about once a month. It cannot be done. The OnTriggerEnter() needs to be on the object that has the collider you want to use as a trigger. You will need to have that object inform the other object (GM). You can inform the object by directly calling a function in GM, using SendMessage(), or if you are using C#, you can use Events and Delegates.