I have two separate objects, a Game Manager (GM) and a Trigger (MyTrigger)
I want to know if something enters “MyTrigger”
The catch is, I don’t want the “OnTriggerEnter” script to be attached to “MyTrigger”
Instead, I want the “OnTriggerEnter” script to be attached to the “GM” object
NOTE, I mean zero scripts on the Trigger, just on the “GM” object, I don’t want to send the Trigger Messages from the Trigger
Is this possible, it seems like something Unity should be able to do
Please help, I need a way to do this