So I have an object that has to go through a collider that has it’s “is Trigger” turned on. and when it exits the collider the Trigger should turn off in order to enable the collision. But it’s not working! When the object exits the collider the Trigger checkbox is still on! And my Tag is set correctly!
Also, I have to use GetComponent because: collider.isTrigger = false; doesnt work.
// Use this for initialization
void Start ()
{
}
// Update is called once per frame
void Update ()
{
}
void onTriggerExit (Collider other)
{
if (other.tag == "Player")
{
GetComponent<Collider>().isTrigger = false;
}
}
}