I’m instantiating speedtrees in pure ecs and the speedtree script (listening for windzones) attached to the gameobjects won’t work there.
My approach would be to instantiate all lod versions which have wind as gameobjects, but before I do that I wonder if there was a way to permanently activate the wind for a speedtree material (which I only would use for e.g. lod0), without the need for a windzone trigger ?
I neither can find the speedtree shader in my project, nor is the attached script readable, which could give me some hints.
Thanks in advance!