Trigger when player looks at object in Unity 5.6 VR

void Update () {

	if (canPick == true) {
		if (GvrEditorEmulator.Instance.Triggered || Input.GetKeyDown ("space")) {
			RaycastHit hit; 
		
			if (Physics.Raycast(transform.position, transform.forward, out hit)) {	
				Debug.Log (hit.transform.name); 
			}

//we need to check if player pressed Google cardboard button or space button [This is no longer supported in Unity 5.6, so how do I trigger when user looks at object?]

Check link: VR Best Practice - Unity Learn

Hey guys!

This code worked for me:

void Update () {

if (canPick == true) {

    Raycast hit;

    if (Physics.Raycast(transform.position, transform.forward, out hit)) { 

        Debug.Log (hit.transform.name);           

    }      

} 

}