Trigger works in Editor, Android and iPhone but not on iPad, and i have no idea how to debug this

Hi,

This is the expected behavior (which works fine in the Editor, Android, and iPhone):
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So basically when the dragon enter the trigger boxCollider of the canon, the canon aim at it and shoot:

The code:

 private void OnTriggerEnter(Collider other)
    {
        if (other.CompareTag("Player"))
        {
            if (cAiming.enabled == false)
            {
                cAiming.enabled = true;
                cAiming.StartAiming(other.transform);
            }
          
        }
    }

    private void OnTriggerExit(Collider other)
    {
        if (other.CompareTag("Player"))
        {
            cAiming.StopAiming();
        }
    }

And this is what happens on iPad:
4udcsv

basically nothing, and there is no errors or warnings related to this whatsoever.

Unity version: 2019.4.12f1

Currently i can only think of updating unity and hope for the best, but maybe this is a known issue ?

Thanks!

No idea how to help, but who cares canyon, this is so beautiful that the gameplay is in the background … it does not matter that you do not fire the cannon with how cute the dragon is ^^

(Hope someone could help you, cheers!)