Triggered image does not appear only soundtrack

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

public class End : MonoBehaviour
{
    public AudioClip SoundToPlay;
    public float Volume;
    AudioSource audio;
    public bool alreadyPlayed = false;
    void Start()
    {
        audio = GetComponent<AudioSource>();
    }

    void OnTriggerEnter()
    {
        if (!alreadyPlayed)
        {
            audio.PlayOneShot(SoundToPlay, Volume);
            alreadyPlayed = true;
        }
    }
   
    [SerializeField] private Image customImage;

    void OnTriggerEnter(Collider other)
    {
        if (other.CompareTag("Player"))
        {
            customImage.enabled = true;
        }
    }

    void OnTriggerExit(Collider other)
    {
        if (other.CompareTag("Player"))
        {
            customImage.enabled = false;
        }
    }
}

Did you assign anything to customImage?? if not then you have to assign an image in customImage! you just created a variable of Image type but did not assign anything to it!! since there is nothing inside the customImage , it’s obvious that it won’t activate anything!!

You my friend are a God send Thank you so much!