Triggering a particle system when choosing a specific prefab in the hierarchy

I have created two prefabs in the hierarchy - a particle system (confetti) and a sprite (bag of grapes). There are other prefabs as well. I want to trigger the particle system (confetti) only when the player chooses the bag of grapes. How can I do this?

P.S. I’m developing a mobile-based game

Add button and add sprite to it.Button down can also call the function you want