Triggering Animations as in Bioshock Infinite or Skyrim

Hey guys!
My colleagues and I are totally new to game production but our project is the development of a 3D Action-Adventure-Puzzle-Game in Unity3D with Oculus Rift support by next semester.
We decided it doesn’t feel “right” to play a game with Oculus Rift and not have a body. Thus we’re gonna use motion capturing in our green screen room to handle the character animations.
By interacting with the environment we want certain animations such as gripping an item to be triggered.
In Bioshock Infintie the camera is somewhat locked while the Booker catch animation is triggered. Same goes for certain interactions in skyrim. We felt it would be weird not to have such a camera lock as there is quite a lot of freedom when looking around.
Do you have any tipps on how to lock the camera for such a gripping animation?
Thanks in advance!

This is more of a scripting question. Basically the general idea is you want to disable camera input when the event happens, and then smooth Lerp the rotation to the desired Quaternion. If that’s too complex to understand, I’d recommend doing some tutorials to learn the basics :slight_smile:

Ty very much :)This helps a lot