Triggering audio in javascript

I need to know how to play a audioclip/audiosource in javascript. pleeeeasseee plepleplpalepallplwpelpelplse i need to know how. Ive been searching but all them come with errors.

Hmm did you try something like this

#CSharp
using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))]
public class ExampleClass : MonoBehaviour
{
    void Start()
    {
        AudioSource audio = GetComponent<AudioSource>();
        audio.Play();
        audio.Play(44100); //Delay in number of samples, assuming a 44100Hz sample rate (meaning that Play(44100) will delay the playing by exactly 1 sec).
    }
}

#Javascript

#pragma strict
@RequireComponent(AudioSource)
function Start() {
	var audio: AudioSource = GetComponent.<AudioSource>();
	audio.Play();
	audio.Play(44100);
}