Triggering functions in editor

Is there a way to trigger functions in the unity editor similarly to the way you modify public fields?

Use case: I have a public void Shoot() function on a bot, and for debug purposes I want to trigger shooting manually.

I am a bit late to the party, but there is a way, yout only need to add “ContextMenu”, then right click on the MonoBehaviour from the editor window while in play mode, and click on your menu option.

    public void Shoot()

No, there is not. I typically just hack into my Monobehaviour scripts and hook up keyboard commands to specific methods.

void Update() {