you could do…
’ SuperJump superJumpScript = GetComponnent();`
then…
change the jumpVelocity as such
superJumpScript.jumpVelocity = 70
of course access values like this is safe, and some practices prefer getters and setters or using functions, etc, but I am leaving that up to you. I am just showing how to reference your script.
I suggest viewing Unity’s tutorials modules on their website as they teach you these basic scripting features. Another good site for beginner is http://www.unity3dstudent.com/
edit you can also access the variable directly
superJump = GetComponent().jumpVelocity;
changing superJump should change the value you have in your SuperJump script, but this practice I don’t like personally. Just view tutorials for more in depth reasons.
What exactly are you trying to do? Is it like a plate that you will trigger and will propulse you up are is it with a button you re trying to achieve this?