Hi I’m experimenting with the new UI system and run into a problem.
I want to have a screen space overlay graphic (image/panel) over a section of the screen, but still activate a world space UI under the panel and cant seam to make it work.
For example using a panel to border a “picture-in-picture” camera which is displaying an object with a world space intractable canvas.
It seams that the overlay canvas takes complete priority over the world space if it has an element.
Is there something I’m missing (layers,masks,depth etc) that will allow a pointer click either fall through the overlay canvas and hit the world space one, activate both or to move the world space canvas “above” the overlay elements?