Triggers

Hi,
When my player enters NPC trigger a window pops up, but i can look around and it confuses me a lot.
How can I get my players look components and disable them?

part of NPC’s script:

var Show = false;

function OnTriggerEnter(other : Collider)
{
	Show=true;
	other.MouseLook.enabled = false;
	other.MainCamera.MouseLook.enabled = false;
}

function OnTriggerExit(other : Collider)
{
	Show=false;
	other.MouseLook.enabled = true;
	other.MainCamera.MouseLook.enabled = true;
}

function OnGUI()
{
	if(Show)
	{
		windowRectMission = GUI.Window (0, windowRectMission, WindowFunctionMission, "Harry");
	}
}

And I tried to do like this:

lookAround01 = other.GetComponent(MouseLook);
lookAround02 = other.Find("Main Camera").GetComponent(MouseLook);

Can anyone help?

simplay enable and disable the lookAround components with
lookAround01.enabled = true;
or
lookAround01.enabled = false;

It says that GetComponent and Find is not a member of UnityEngine.Collider

other.gameObject.GetComponent ...

Camera.main. ....

I’ll try this LeftyRighty