
Trimmer is an editor, build and player configuration framework.
Write simple Option classes that configure an aspect of your project and Trimmer takes care of the rest.
Easily change the configuration of your project:
- While playing in the editor
- Create builds with different configurations
- Load a configuration file in builds
- Use a simple command prompt
- Connect to builds over the network
The idea behind Trimmer is to make writing Option classes as simple and powerful as possible and then letting the framework take care of the scaffolding required to change the configuration of your project quickly throughout its production lifecycle.
Trimmer also handles conditional compilation and build configuration. Exclude options and features and they won’t be compiled into your build. Exclude all options from a build and Trimmer will be removed completely. Easily inject different prefabs into different builds of your project.
Read more in the documentation:
https://sttz.ch/trimmer/
Now available on GitHub:
Soon on the asset store.