I have an audio clip, which starts the sound with a delay.
So, I want to cut the marked section. I found the “Trimming Clips” manual for 2018.4
But I couldn’t find any info about this trimming function and if this was removed for 2020. I use 2020.3.3f1.
Is this “Trimming Clips” still available?
If not, what is the best solution for this? I would prefer a non destructive workflow.
I also need a way to trim clips (from code), but the AudioClip class seems pretty underwhelming.
Is there really no way to analyze/manipulate the raw data of an audio clip from within Unity? Are there any 3rd party plugins on the asset store that make this possible?
If you can’t trim it externally, a workaround is audioSource.time = 0.1f; for example before calling Play, which would make it skip the first 1/10 of a second.