I’m aware that because the triplanar node is taking in the absoluteworld space that when the object moves that it will also cause the texture to shift as it moves along. However I don’t want that effect, I’d like as the object moves that the texture stays static but I’m really not sure how to achieve that. Does anyone have any solutions to this situation?
You need to give it both Object
-space Position
and Object
-space Normal
for this to work
If you need TriPlanar Normal Maps use @bgolus ` custom node
Look for ObjectSpaceTriplanarNormal.shadersubgraph
file in attachments here: https://forum.unity.com/threads/shadergraph-triplanar-object-space-normal-mapping-help.546322/#post-5417379