Trying to implement a bare bones Triplanar shader in URP.
This is a Standard Shader erference I am using
https://github.com/keijiro/StandardTriplanar
has anyone done this and can share some tips?
Trying to implement a bare bones Triplanar shader in URP.
This is a Standard Shader erference I am using
https://github.com/keijiro/StandardTriplanar
has anyone done this and can share some tips?
Shader Graph has a built in node for this.
Thanks. My problem is I have a working custom unlit shader that I need to somehow combine with Triplanar mapping. Do you know if its possible to bring a .shader file into ShaderGraph?
It is not.
But if it’s unlit, there shouldn’t be anything you need to do to get it to work with the SRPs.
Thanks.
Enabling TriPlanar Mapping manually via custom .hlsl is beyond my shader chops at the moment.
The reason why was hoping to take advantage of the ShaderGraph TriPlanar node.