I would like to use a Triplanar shader in my visionOS project. Before I invest the time I thought I should probably ask whether they are supported on Vision OS…
Hardware supports specific features.
Some of those features are used by some shaders
Saying “triplanar” does NOT specify what features you’re talking about
Let us know! You’re far closer to knowing than any of us.
If you’re not willing to “invest the time,” why should we?! We have our own games to write.
Steps to being a Hotshot of success:
Make a micro project using your shader, build it to the hardware, give it a whirl.
If it works, move ahead.
If it doesn’t, start studying the logs for clues.
Imphenzia: How Did I Learn To Make Games:
Stop making excuses!
Thank you for chiming in.
I wasn’t expecting anyone to invest any time into figuring it out. This is the first time I have heard of Triplanar shaders. I have no idea what they need.
I posted my question in the hopes that someone already knew whether they would work or not.
As far as I knew Triplanar shaders are a specific type of shader that the VisionOS either supports or doesn’t support.
Sorry if my question wasted some of your time. That was not and never is my intent. I only ask questions in the hopes that someone already knows an answer. Otherwise I always look into it myself.
Well fix that first! Get a triplanar shader and learn how it works, learn the concepts. If you’re not able to understand it from basic internet learnings, it’s unlikely any of us will be able to teach you.
Triplanar shaders are great for demos and grayboxing, or perhaps suitable for certain low-detail distant items. Ideally use models that are properly unwrapped to suit a given texture, otherwise you’ll be fighting an uphill battle all the time to get the visual you want.
If you want a software UV remapper that simulates a triplanar shader effect, here’s one I use every time I start prototyping stuff and just need placeholder textures around my scenes. It lets you remap the UV to match worldspace, and then you can put whatever shader you want on it.
I really appreciate your efforts and agree with your desire to help me learn.
Unfortunately I don’t have the time to just learn new things when someone might already know the answer.
Please understand my perspective here. Since my time is very limited, if someone knows already that a Triplanar shader would work or not work on the Vision Pro and could just tell me that, then it would save me a ton of time that I just don’t have.
As you have pointed out, it is more complicated than that and there is a good chance no one knows already. That being the case then I can spend the time myself to learn more.
It only takes a few minutes to ask the question and if no one knows, then that tells me what I need to know.
If someone has already tried a Triplanar shader on Vision Pro and it works, please let me know. if not, I will try some things myself.
As far as not using one and using UV, I wish I could. Without getting into the details that would take a ton of time in my situation for something I can’t spend the time on. Each of us have our own situations and contraints.
The best we can do is try to understand one another’s situations and help as much as we can.
Sounds like gamedev isn’t for you.
Let’s try a thought experiment:
Pretend that 27 different people here say “Yep, works perfectly.”
You go devote the next six months of your precious time… only to find that:
- oh wait, it doesn’t work quite the way you want, or
- it works, but looks horrible, or
- it works, but you can only have one.
Are you any better off for having asked?
Gamedev is about doing… actually doing. Unity lets you do micro-tiny tests, simple easy and fast. If you had the shader you contemplate and a VisionPro installed, total test time would be FAR less than you’ve already spent typing in this forum today.
You have no idea what my situation is.
I appreciate your efforts.
We are each allowed our own opinions…
I never claimed such a thing.
I do know gamedev however, from one-hour games (I’ve done many) to working on teams of dozens of people over years and years.
Best of luck to you in your gamedev journey!
Best of luck to you as well.
We support the Triplanar node in shader graphs.
That is great news. I will try out that shader.
Thank you for letting me know.
Looks like they work great on VisionOS. I downloaded a Triplanar asset from the store and it works on VisionOS. I don’t see any real performance hit, so we are good.