I recently implemented a Triplanar Shader to the terrain generator that I’m working on by following this tutorial: unity 2018.3 Triplanar Texture Shader Graph - YouTube
The material with the shader attached to it seems to be working fine (as seen by the capsule in the image) but whenever I apply the material to my terrain it just maps some greenish color to the top and a grayish color to the sides. While this is the effect I was looking for I was wanting the actual textures to be mapped so I can see them rather than just a color. I don’t know whether this is just because the texture is extremely stretched across a large part of the terrain or if the problem is elsewhere. Anyway, could somebody help me resolve this issue or at least point me to the source of the problem?
As a side note, I’m using 3D Perlin Noise with the Marching Cubes algorithm to generate the terrain if that helps at all.
Any help is appreciated so thank you very much in advance