hello.
I have a project with these values verts and tris
listed in the following picture at the end.
my question is:
How much is the maximum limit of verts and tris that I should use for a scene in unity iPad please?
photo:
thanks
hello.
I have a project with these values verts and tris
listed in the following picture at the end.
my question is:
How much is the maximum limit of verts and tris that I should use for a scene in unity iPad please?
photo:
thanks
10k is a good ipad/mobile value. It seems low but you can occlude a lot.
The tris and verts are fine, also draw calls etc.
None the less you have 20 FPS on the desktop which indicates that you are totally overdoing physics or general computation and you can be happy to get 10 FPS if at all on the device. (the device profiling through the define in the xcode project generated by Unity iOS and running on the ipad will help you analyzing that. as well as owning unity iOS Pro + profiler)
actually in my experience, I have 2 projects that run at 19 / 25 fps in the unity editor, while running at 30 fps on the device (iPad or iPhone 4 / 3gs with high def graphics for devices that support it), in general i’m having big slow speed issues with new unity 3, each time I hit play in the editor I have to wait 15 / 20 seconds before I can start testing.
And as for the polygons, on the ipad I don’t have problems with physics and 35k + tris