Troll demo with daylight rendering test

Troll Demo

Troll model comes with 3dsmax sample scene.
Enviroment map on Demo comes from Support and Problem Solving | Autodesk Support
some of building assets are from Unity3d/Bootcamp

This demo is manily for daylight rendering test with custom shaders.
*Real-time lighting and shadowing used(no baked
lightmaps/AO maps)
*Embed new daylight system which created with custom
shaders.
*Improved Cubemap IBL
*Improved SSAO
*FXAA(Fast Approximate Anti-Aliasing) On

Control camera:Mouse
Exit:Alt+F4

Requirement:
Graphic card with shader model 3 support

Exe Download:
http://www.deviantart.com/download/243699016/troll_demo_download_01_by_rtshaders-d413bd4.zip

Webplayer:
http://dl.dropbox.com/u/35838166/Troll_Demo/Troll_Demo_WebPlayer.html
or
Download below directly and run offline
http://dl.dropbox.com/u/35838166/Troll_Demo/Troll_Demo_WebPlayer.unity3d

Whoa.

So what is it we’re actually looking at? What do the shaders do that’s special - IBL?

IBL stands for image based lighting. The demo is looking really sick :smile:. What plans do you have for your shaders after ur done?

Looks spectacular!

I know what it means, I just meant “is that all that’s special?” :stuck_out_tongue:

Looks pretty awesome if you ask me. Cuz i am no cg expert. :smile:

Very nize!

So is this primarily a function of Ambient occlusion? I assume the IBL is more of a unique way to generate a light source? Is this to scale, e.g., 1 unit = 1 meter? It seems like when I use realistic scales the shadows, even at max resolution, are pretty granular. It looks very good, thanks for sharing.

delicious!

Congrats. One of the best (if not the best) real-time scene I’ve ever seen done with unity. Because it lacks any scripting and/ or animations, etc, it actually runs decently on a down right crappy ATI 3400.

WOW, you really out done yourself. This is better than your last one.
Congrats!

I would love to see a day night cycle though. It doesn’t show it in the demo.

Almost everything are from other applications…

Looks good!

It looks very cool. =D

The OP is not showcasing assets, but shaders that are pretty slick, so who cares where they’re from. Good work RTShaders it looks great.

very slow on both macs tested here, sub 10fps. nice looking though.

ahh my mistake, I misinterpreted that :stuck_out_tongue:

Hot damn that looks beautiful. I like to see from time to time how far Unity’s limits can be pushed. This gave me that kind of boost :slight_smile:

Nice!