Hey everyone,
Just working on pushing the limits of Unity’s Terrain Gen tools. Not a bad start. I made two unique Palms, which are available for download, plus, the Skybox’s. Everything else is stock Unity stuff.
The Tropical Island Storm app is a Mac only stand-alone. It will run on a MacBook with the Intel GMA X3100, but in it’s lowest settings it only gets 7-8 fps. On an ATI or Nvidia card it runs fine.
Software: Unity 2x Indie version, modo, Lightwave w/Ozone 3x for the SkyBox’s, and Photoshop CS3 w/ Luxology’s Imagesynth for making tileable textures.
Note: To get that wet looking terrain, I brought the sand ripple texture into Photoshop and used the Glass and Ocean Ripple Distortion brush on it. It looks good under certain lighting. I’m currently working with the Indie version of Untiy so what might look like shadows is a well place light with an adjusted ambient setting.
— I truly appreciate everyone’s comments, and I really enjoy seeing and experimenting with everyone’s work, too. It helps me understand Unity’s full potential.
I’ll post this project file once I can get it down to an appropriate zip size.
I get between 45 and 150 fps on my 3gHz iMac at 1920 x 1200 set to fantastic quality.
I really like the fog effect. The wet surfaces really add to the believability of the scene. Also the terrain is built very nice.There is a little seam-problem with your moss texture though. It doesnt tile perfectly.
Overall this is one of those scenes, that perfectly creates a mood instead of targeting high end graphic eyecandy. Those type of scenery is what makes a game feel good instead of just making it look good for people with the phattest machine… Very nice work!
@ Norby - The terrain doesnt use bump mapping, its just the basic terrain shader as far as i could see. But the rocks do have bump maps.
That’s an awesome terrain! I’m really impressed what skilled people can do with Unity.
Not to hijack this post, but I downloaded the assets, and tried to place some of those nice palms in a terrain. But when selecting them in the terrain editor, the tree preview is empty and no palm is placed in the terrain, so I guess you are placing the trees as meshes… I also want to create my own trees in the future. What is needed to have Unity’s Terrain compatible trees and take advantage of the tree impostors?