I am having trouble doing a build for UWP and Xbox Creators Program. Everything clears fine in unity with no errors but once I trying building in VS2017 it get this
1>------ Build started: Project: Wiliam’s Game, Configuration: Debug x64 ------
1>C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\App.cs(56,13,56,71): warning CS0618: ‘ApplicationView.SuppressSystemOverlays.set’ is obsolete: ‘Use the TryEnterFullScreen method and IsFullScreenMode property instead of SuppressSystemOverlays. For more info, see MSDN.’
1> Wiliam’s Game → C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\bin\x64\Debug\Wiliam’s Game.exe
1> UnityWSAPlayerDir “C:\Program Files\Unity 2017.2.0b7\Editor\Data\PlaybackEngines\MetroSupport".
1> UnityProjectDir “”.
1> Copying unprocessed assemblies…
1> Running AssemblyConverter…
1> Failed to fix references for method System.Void Poly2Tri.DTSweep::FlipEdgeEvent(Poly2Tri.DTSweepContext,Poly2Tri.TriangulationPoint,Poly2Tri.TriangulationPoint,Poly2Tri.DelaunayTriangle,Poly2Tri.TriangulationPoint)
1> Failed to fix references for type Poly2Tri.DTSweep
1> System.Exception: Failed to resolve System.Console
1> at Unity.ModuleContext.Retarget(TypeReference type, GenericContext context)
1> at Unity.ModuleContext.Retarget(MethodReference method, GenericContext context)
1> at Unity.FixReferencesStep.Visit(MethodDefinition method, GenericContext context)
1> at Unity.FixReferencesStep.Visit(TypeDefinition type)
1> at Unity.TypeDefinitionDispatcher.DispatchType(TypeDefinition type)
1> at Unity.TypeDefinitionDispatcher…ctor(ModuleDefinition module, ITypeDefinitionVisitor visitor)
1> at Unity.FixReferencesStep.ProcessModule()
1> at Unity.ModuleStep.Execute()
1> at Unity.FixReferencesStep.Execute()
1> at Unity.Step.Execute(OperationContext operationContext, IStepContext previousStepContext)
1> at Unity.Operation.Execute()
1> at Unity.Program.Main(String[ ] args)
1>C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\Wiliam’s Game.csproj(418,5): error MSB3073: The command ““C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Unity\Tools\AssemblyConverter.exe” -platform=uap -lock=“C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\project.lock.json” -bits=64 -configuration=Debug -removeDebuggableAttribute=False -uwpsdk=10.0.16299.0 -path=”.” -path=“C:\Program Files\Unity 2017.2.0b7\Editor\Data\PlaybackEngines\MetroSupport\Players\UAP\dotnet\x64\Debug” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.TerrainPhysicsModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.TerrainModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.StyleSheetsModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.TextRenderingModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.TilemapModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.PerformanceReportingModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.ParticleSystemModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.ParticlesLegacyModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.Physics2DModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.SpriteMaskModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.ScreenCaptureModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.PhysicsModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.UIElementsModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.VideoModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.VehiclesModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.UnityWebRequestWWWModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.VRModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.WindModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.WebModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.UnityAnalyticsModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.UNETModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.UIModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.UnityConnectModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.UnityWebRequestTextureModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.UnityWebRequestModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.UnityWebRequestAudioModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.AccessibilityModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.AnimationModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.AIModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\Assembly-CSharp.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\Assembly-CSharp-firstpass.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.ARModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.ImageConversionModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.GridModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.IMGUIModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.JSONSerializeModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.InputModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.CoreModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.ClothModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.AudioModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.CrashReportingModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.GameCenterModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.DirectorModule.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.Timeline.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\nunit.framework.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\Newtonsoft.Json.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.UI.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.AR.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.HoloLens.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\Poly2Tri.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\UnityEngine.Networking.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\KdTreeLib.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\pb_Stl.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\ProBuilderCore-Unity5.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\ProBuilderMeshOps-Unity5.dll” “C:\Users\Jonathon\Documents\RitualGamesCompany\Builds\Wiliam’s Game\Microsoft.Xbox.Services.UWP.CSharp.dll”" exited with code 1.
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========
I have tried other solutions on the forums like downgrading vs2017 to version 15.0. I have had to change my version of unity from 2017.4 to 2017.2.0b7 because 2017.4 was giving me build errors that don’t come up in 2017.2.
I can’t even get unity to do a standalone build so that I can test out my game outside of the editor. It goes through all the motions of doing a build but nothing gets generated. Like I will click on build and the loading icon in the bottom corner of unity will spin and the build button will grey out but no results show up and it won’t say that the build was successful in the console log.
Is there anything that I can do get a build going?