Trouble building ios with Cloud Build

Hi,

I am trying to use cloud build and on ios I always get the error:
[xcode] clang: error: linker command failed with exit code 1 (use -v to see invocation)

I use the latest Facebook SDK and the latest GameSparks SDK. I am wondering why it doesn’t tell me where the linking failed - makes it difficult to find the cause.
Am I missing some settings or manual linking for ios libs or something?

Here the full xcode log:

48: + Building with Xcode 6.3.1
49: [xcode] /BUILD_PATH/schlimo.testproject.default-ios/temp.WInv2M/Classes/UI/SplashScreen.mm:277:7: warning: ‘wantsFullScreenLayout’ is deprecated: first deprecated in iOS 7.0 [-Wdeprecated-declarations]
50: [xcode] /BUILD_PATH/schlimo.testproject.default-ios/temp.WInv2M/Classes/UI/UnityAppController+ViewHandling.mm:89:18: warning: ‘wantsFullScreenLayout’ is deprecated: first deprecated in iOS 7.0 [-Wdeprecated-declarations]
51: [xcode] /BUILD_PATH/schlimo.testproject.default-ios/temp.WInv2M/Classes/UI/iAD.mm:222:9: warning: ‘presentFromViewController:’ is deprecated: first deprecated in iOS 7.0 - Use -[UIViewController requestInterstitialAdPresentation] and related APIs documented in <iAd/UIViewControlleriAdAdditions.h>. [-Wdeprecated-declarations]
52: [xcode] /BUILD_PATH/schlimo.testproject.default-ios/temp.WInv2M/Libraries/Facebook/Editor/iOS/FbUnityInterface.mm:22:17: warning: method definition for ‘initWithCookie:logging:status:frictionlessRequests:urlSuffix:’ not found [-Wincomplete-implementation]
53: [xcode] /BUILD_PATH/schlimo.testproject.default-ios/temp.WInv2M/Libraries/Facebook/Editor/iOS/FbUnityInterface.mm:670:15: warning: class method ‘+publishInstall:withHandler:’ not found (return type defaults to ‘id’) [-Wobjc-method-access]
54: [xcode] /BUILD_PATH/schlimo.testproject.default-ios/temp.WInv2M/Libraries/Facebook/Editor/iOS/FbUnityInterface.mm:707:16: warning: ‘setLimitEventUsage:’ is deprecated: use [FBSettings setLimitEventAndDataUsage] instead [-Wdeprecated-declarations]
55: [xcode] /BUILD_PATH/schlimo.testproject.default-ios/temp.WInv2M/Libraries/Plugins/iOS/GSExternal.m:50:36: warning: ‘base64Encoding’ is deprecated: first deprecated in iOS 7.0 [-Wdeprecated-declarations]
56: [xcode] clang: error: linker command failed with exit code 1 (use -v to see invocation)
57: [xcode] ** BUILD FAILED **
58: ! build of ‘default-ios’ failed. compile failed
59: Finished: FAILURE
Status: FAILED

I have the same problem. How can I find out more details about what exactly failed?

Which Unity release are you using? Could you please submit a bug and attach a reproduction project to it? Thanks

I figured out it was the outdated Gamesparks SDK we were using (5.0). It workds with the current version 5.2.1