Hello everybody
I am trying to create an angle arc, to help me visualize things better in the scene view. Unfortunately, I got myself stuck…
I use
to draw an arc using an angle I specify in the inspector.
Currently for from vector I use transform.forward, but it gives me this result:
How do I offset the vector to get this type of result instead?
In this example angle is 90 degrees, but I can specify a different angle from 0 to 180 degrees and I would like if this arc would offset to the center as this is kind of a field of view of the object.
I’m not the best when it comes to math, any help would be much appreciated!
void OnSceneGUI()
{
var objTransform = _reference.objectReferenceValue as Transform;
var center = new Vector3(objTransform.position.x, objTransform.position.y + 5, objTransform.position.z);
Handles.color = new Color(.5f, .5f, .5f, .25f);
Handles.DrawSolidDisc(center, Vector3.up, collider.radius);
Handles.DrawSolidArc(center, Vector3.up, objTransform.forward, _angle.floatValue, collider.radius);
Handles.color = Color.white;
}