Trouble class

I create a new C# class , summarized in

using UnityEngine;
using System.Collections;

public class ExtremeTest : Component {

	public float PosX,PosY,PosZ;
	
	void Start(){
		PosX=PosY=PosZ=0;
	}
	
}

and I , in the camera script , initialize it , using

public ExtremeTest ET=null;
	
	void Start(){
		ET=new ExtremeTest();
		if (ET==null){
			print("error");
			}
                }

Well , the log give me “error” (then the ET is null)!
WHY???
Thanks for every help…

If that’s supposed to be an in-game object, try using Instantiate instead: Unity - Scripting API: Object.Instantiate

http://unity3d.com/support/documentation/ScriptReference/index.Writing_Scripts_in_Csharp.html

Do no instantiate components with new.

Components need to be attached to gameobjects to have any of their functionality, and the only way to attach a component onto a gameobject is to instantiate a new one with .AddComponent(). This means that if you instantiate it any other way you will never be able to have it function correctly or attach to a gameobject.

Therefore either use .AddComponent, or do not inherit from component.

Oh yeah, that makes sense. Serves me right for not thinking too hard about this one. :stuck_out_tongue: