I am trying to get transform.position (so the objects current position/rotation) to work in C#. I have created a temporary variable to store the information in but it doesn’t really seem to work…anybody know how to help me? Thank you in advance!
Note that you need the keyword new before the Vector3 constructor as you are creating a new Vector3 object. Appologies if I have made a mistake, I don’t have monodevelop on this PC.