I’m trying to do this:
private Image image;
//On Start I wrote:
image = new Image();
Well, it doesn’t work. I get a “NullReferenceExeption” (if there’s any annoying situation, then the null reference is on top of the list).
Unity also says I can’t use it because of the level of protection of Image.Image(). I’ve got a look at it, and it’s literaly protected.
Any ideas on how to solve this? Thanks in advance.