I’m having trouble getting onPreCull or onPostRender to work. I’ve got a script attached to my MainCamera that’s been stripped down to just print commands, and it appears they aren’t being called at all (nothing is printing):
using UnityEngine;
using System.Collections;
public class MakeTargetRenderable : MonoBehaviour
{
void onPreCull()
{
print("onPreCull");
}
void onPostRender()
{
print("onPostRender");
}
}
I thought all that was needed for these to be called automatically was for them to be part of a script that’s attached to a camera. Is there anything else I need to do?
Thanks-