First I should say that I’m a NOOB to Unity. I recently downloaded a .3ds model from TF3d.com. Inside the folder there is aother folder marked “textures” and three files with the following extension: .3DS, .fxb and .max. I was under the impression that after I drag the files to the assets folder in Unity that it would take care of the conversion. Everything seemed import ok except when I dragged the imported file into my scene the model was lacking any textures. What happened? As I said I’m a NOOB so go slow. Thanks!
Aric