I have a character with a run cycle in 3ds max, the character is using a custom rig (bone tool, fins, IK,FK etc.)
the character is importing into unity but not the animation, also in the inpector, the “bake animation” option is grayed out
this is all so confusing and getting really frustrating
any help?
my rig with the controls
my FBX settings
FBX warnings
Unity inspector (Bake Animation) grayed out for some reason
Unity inspector second half




