trouble importing animation into unity

I have a character with a run cycle in 3ds max, the character is using a custom rig (bone tool, fins, IK,FK etc.)

the character is importing into unity but not the animation, also in the inpector, the “bake animation” option is grayed out

this is all so confusing and getting really frustrating

any help?


my rig with the controls


my FBX settings


FBX warnings


Unity inspector (Bake Animation) grayed out for some reason


Unity inspector second half

try switching the fbx file verison in the 3ds max file exporter from 2013 to 2012. Depending on what version of unity you are using will determine what the highest fbx plugin it will read.

Thanks for all the help, I finally got it working

In 3ds max, I had to

Go to Motion->Trajectories and press Collapse.
Then “Export” the FBX