I am having difficulty getting animations from 3ds max into unity. I have saved the files as FBX and exported them, but for some reason the files become very small and I lose the animation after importing them back in. I have downgraded from 2011 back to 2010 and made sure to use FBX 2010, but I still get the same problem. Can anyone give any advice?
Hello there!
There is a bunch of topics about importing models to unity; try to use the search bar.
Your models become small because of the units you are using in 3DMax; you need setting those to 1 unit = 1 meter (i think by default 1 unit = 1 inch).
To do that… mmm… i don’t remember the name of the menu option, xD! try looking for it in google.
http://www.dxstudio.com/forumtopic.aspx?topicid=2208e4f8-fb83-4359-a107-d900619baae0 → maybe this helps
I’m not terribly familiar with Max, but in the Maya export version, there is a specific box you need to check to make sure your animations are exported.
Also, some things like IK that should export, sometimes don’t get into Unity quite like I had planned. So I usually bake my animation in. If you have any procedural animation in your Max file it likely won’t transfer (bake 'em).
Check the following link; you will find it useful.
However, i insist encouraging (?) you to look for others topic which talk about this kind of isuues:
http://unity3d.com/support/documentation/Manual/HOWTO-ImportObjectMax.html
I use FBX 2009 that works (and which is the one the link suggest).