I have exported an object out with a simple rotation animation as an FBX. Made sure the export animation boxed is ticked but importing it into unity, the animation does not play. I know that I can animate a simple rotation just as easily in Unity, but it’s the principle. Any ideas would be appreciated. thank you!
You really need to learn not just how to play animations, but how to create game-friendly rigs. Your ferris wheel isn’t working because your point constraints aren’t baked the way you expected them to be. Or maybe you forgot to click “bake animations” on the animations tab (I’m assuming you are using a Maya Binary, and not an FBX)?
In my experience, it’s better to make a different kind of rig. In this case, It would be interesting to try making a skeleton where the root node is the center of the ferris wheel, and there is bones for each carriage. Only animate the rotation of the root bone, and add rigidbodies to each of the child bones. This would simulate physics on the carriages, like a “ragdoll.”
Let me know how it goes!
did you bake the animations directly in unity under the animations tab?