Trouble playing animations in-game

I have a few objects animating in 3ds Max (2013), when I export them I make sure all the proper boxes are checked in the .FBX exporter. In Unity I can watch the animation play in the preview box, but when I press ‘play’ nothing happens. I watched a few videos and read some threads but I still get the same results. The objects aren’t rigged in any manner… Could this be the problem?

Thanks for you help.

How are you starting the animations in the game?

Not sure to be honest everything is in the scene. So I just press the play button. The time for the total animation is 0-900 frames, some objects animate from 0-340, 770-810, etc. Do I need some sort of script?

I know this seems silly but i’m more experienced in UDK. :roll_eyes:

Yep, you need to either set up a script using the Legacy animation system and Animation.Play(), or you need to set up a Mecanim rig and state machine. Mecanim, to my knowledge, only works with skinned models tho (someone correct me if I’m wrong).

Well, I know some BASIC knowledge of scripting…I’ll give that option a shot first. Thanks.

Well it seems when I go under the Rig tab, Animation Type then Click Legacy. It plays the animations…Problem is, it plays all the sequences at once.

Anyway to fix this?