Trouble Setting custom load path

I set a custom load path for my assets, and got this error while building:

BuildPath for group 'Default Local Group' is set to the dynamic-lookup version of StreamingAssets, but LoadPath is not.
BuildPath: '[UnityEngine.AddressableAssets.Addressables.BuildPath]/[BuildTarget]'

Here is a screen shot of the settings:

Here is the code for the setting:

namespace CS19
{
    public class Settings
    {
        public static string AddressablesPath = "./StreamingAssets/";
    }
}

All I want is to set a variable at runtime that will change where the addressable asset is downloaded from. This is my impression of how, but I’m getting this error for now. :frowning:

Sounds like you need to change your build path to not be streaming assets.