I set a custom load path for my assets, and got this error while building:
BuildPath for group 'Default Local Group' is set to the dynamic-lookup version of StreamingAssets, but LoadPath is not.
BuildPath: '[UnityEngine.AddressableAssets.Addressables.BuildPath]/[BuildTarget]'
Here is a screen shot of the settings:
Here is the code for the setting:
namespace CS19
{
public class Settings
{
public static string AddressablesPath = "./StreamingAssets/";
}
}
All I want is to set a variable at runtime that will change where the addressable asset is downloaded from. This is my impression of how, but I’m getting this error for now. ![]()

