Trouble using Android light sensor

Hello all - I am trying to read the value of the ambient light sensor in Android.

Here is my class:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.Android;
using UnityEngine.UI;

public class GetLightData : MonoBehaviour
{
    [SerializeField] private Text statusText;

    // Start is called before the first frame update
    void Start()
    {
        //var device = InputSystem.AddDevice("MyDevice");
        InputSystem.EnableDevice(LightSensor.current);
       
        if(LightSensor.current.enabled) {
            statusText.text = "lightsensor is active";             
        } else {
            statusText.text = "lightsensor is not active";
        }
    }

    // Update is called once per frame
    void Update()
    {
       
    }
}

It throws the following error:

ArgumentNullException: Value cannot be null.
Parameter name: device

.

I tested this on my device where I know an ambient light sensor is present.

Notes:
I installed the new input system from the package manager after receving an error about the InputSystem namespace not existing. I switched “Active Input Handling” to the new input system in player settings, which broke my normal button clicking interactions. I was able to get those working again by switching active input handling to “both” so that’s where I am currently at. Thanks.

Hello, somehow you managed to read how many lux is in each environment? I’m trying to do this