Hi guys I’m new to the forum and quite new to Unity but I’ve been using Blender for about 7 years.
Basically I’ve imported a character with animations (using FBX export from Blender) but I only see 4 of the SIX animations I made. Also one of the animations (run cycle) has problems with hands not in the right positions.
Here’s some screenshots to illustrate my concerns.
the list of animations in Blender

The model with strange hands and the animation list in Unity
Please help me. Thanks
Your mesh mast be facing -y in blender, export as FBX forward: -Z Forward and Up: Y up.
Before animating and parenting your mesh to your rig apply rotation and scale of both mesh and rig. I had this problem before, you have to this from the start as fixing it is hard, my advice start a new project and append your model and rig .
Also what I noticed in blender is that its best to export animations separately to avoid some weird surprises
I always just the .Blend file in Unity, works 99% of the time with the latest versions. All the scaling and axis junk is essentially not an issue anymore.
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