trouble with bones

Hi guys I’m new to the forum and quite new to Unity but I’ve been using Blender for about 7 years.

Basically I’ve imported a character with animations (using FBX export from Blender) but I only see 4 of the SIX animations I made. Also one of the animations (run cycle) has problems with hands not in the right positions.

Here’s some screenshots to illustrate my concerns.

the list of animations in Blender
2179090--144407--listanims.png

The model with strange hands and the animation list in Unity

Please help me. Thanks

Your mesh mast be facing -y in blender, export as FBX forward: -Z Forward and Up: Y up.

Before animating and parenting your mesh to your rig apply rotation and scale of both mesh and rig. I had this problem before, you have to this from the start as fixing it is hard, my advice start a new project and append your model and rig .

Also what I noticed in blender is that its best to export animations separately to avoid some weird surprises

I always just the .Blend file in Unity, works 99% of the time with the latest versions. All the scaling and axis junk is essentially not an issue anymore.

1 Like