Trouble with buttons

Greetings,

I am having an issue with add a onclick listener to a dynamic button. Whatever I try it doesn’t appear to be adding as viewed from the editor. Here is what I have:

private Button getButton(int i)
    {
        Button buttonPanel = (Button)Instantiate(buttonPF, transform.position, transform.rotation);
        buttonPanel.name = ("Button");
        Image panelImage = buttonPanel.image;
        panelImage.sprite = GameConstants.basicBackground;
        panelImage.type = Image.Type.Sliced;
        panelImage.color = new Color(0.4f, 0.4f, 0.4f, 1.0f);

        buttonPanel.onClick.RemoveAllListeners();
        buttonPanel.onClick.AddListener(delegate { doThing(i); });

        GameObject buttonLabel = new GameObject("Button Text");
        Text buttonText = buttonLabel.AddComponent<Text>();
        buttonLabel.transform.SetParent(buttonPanel.transform);
        buttonText.font = GameConstants.defaultFont;
        buttonText.alignment = TextAnchor.MiddleCenter;
        buttonText.fontSize = 20;
        buttonText.text = getButtonText(i);
        buttonText.rectTransform.sizeDelta = new Vector2((sideBarWidth / 4) - 10.0f, 35.0f);
        buttonText.rectTransform.localPosition = new Vector2(0.0f,0.0f);

        panelImage.rectTransform.sizeDelta = new Vector2((sideBarWidth / 4) - 00.0f, 40.0f);

        if (i == 3)
        {
            panelImage.color = new Color(0.8f, 0.0f, 0.0f, 1.0f); ;
        }

        return buttonPanel;
    }

    public void doThing(int i)
    {
        Debug.Log("Hit!");
    }

Thanks for your time.

listeners added through code don’t appear in the inspector.

Is there anyway to check if they are added correctly? My buttons still don’t do anything and I was thinking that maybe I added them wrong but maybe my button just isn’t working? Thanks!