Trouble with curves

Trying to export a rigged and animated character from Blender to Unity.
In Blender, the animations are all nice and smooth, but after importing it in Unity all the animations are really stiff, like movements are linear between the keyframes.
I don’t know many of the terms because I’m pretty new to animation, so I don’t know how to get the smooth animations that were in Blender.

Information in case it helps:
It’s not a human character, it’s a penguin, so I set the animation type to generic (not humanoid)
I have set the root node to a root bone on the armature
Apart from that, I haven’t really touched any on the import settings

I’ve fixed it. If anyone has the same problem, you need to bake the pose in Blender (Animation tab on the left) before exporting.

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Nice work. Was that THE Chill Penguin model? Would like to see him in action.

Sorry, I forgot about this after I fixed it! No, it’s not Chill Penguin, just a blue low-poly penguin:3292444--255036--penguin.png

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