I am trying to write a code so that when the user presses the 1 key they will equip the weapon for that slot. I just started it so its not really anything special. If I select the bool to be true in the inspector… it works… but if I hit the 1 key it doesn’t and I just cannot find out what I am doing wrong. I am open to easier ways of doing this aswell.

Here are the scripts I have so far.

using UnityEngine;
using System.Collections;

public class IHaveA9mm : MonoBehaviour {

	public bool equipPistol;
	public GameObject pistol;
	public Transform weaponSlot;

	
	// Use this for initialization
	void Start () 
	{
		
	}
	
	// Update is called once per frame
	void Update () 
	{
		if(equipPistol)
		{
			//instantiate the weapon to the weaponSlot.
			GameObject pistolIP = (GameObject)Instantiate(pistol, weaponSlot.position, weaponSlot.rotation);
			equipPistol = false;
		}
	}
}

Now the equip weapon script. When the user presses 1, it should set this scripts bool to true, and instantiate the weapon.

using UnityEngine;
using System.Collections;

public class EquipWeapon : MonoBehaviour {
	
	// Update is called once per frame
	void Update () 
	{
		
		if(Input.anyKeyDown)
		{
			print ("YES");
			GameObject.Find("Player").GetComponent<IHaveA9mm>().equipPistol = true;

		}
	}
}

Hi there is an easier method to do this

Note I dont recommend using numbers while naming a script(IHaveA9mm) so rename it to something like this (Pistol)
using UnityEngine;
using System.Collections;

    public class EquipWeapon : MonoBehaviour {
     
public GameObject Weapon_Pistol;
    // Update is called once per frame
   void Start(){
 Weapon_Pistol.SetActiveRecursively(false);
}
 void Update ()
    {
     
    if(Input.GetKeyDown("1"))///try using (Input.GetKeyDown("1")) cause some time  (Input.anyKeyDown) doesnt work
    {
    print ("YES");
 Weapon_Pistol.SetActiveRecursively(true);//enables the weapon
    Weapon_Pistol.GetComponenet<Pistol>().equipPistol = true;
    }
    }
    }

your Pistol script

using UnityEngine;
        using System.Collections;
         
public class Pistol : MonoBehaviour {
 public bool equipPistol;
 void Update ()
{
    if(equipPistol)
    {
    if(Input.GetButton("Fire1")){
    //your fire code
    }
    
    }
   }
 }