Hi there
Ive been fighting my way through the forum for several hours by now.
Ive made an model in maya and rigged it. When im exporting it via fbx to unity i cant get the coliders working on the animated tentakle, and some other weird stuff is going on like no mesh rederer for the object
In the origial version with no deleted history, I get a nice dupe when importing.
Thanks for any input
Denis