Trouble with new players connecting and bullets spawning like mad

Ok here is the problem connecting works just fine and bullets destroy properly on both remote and client side but when someone new enters the game every bullet that was created is automatically spawned when the player connects and thus the new player ends up dying of bullets that might have been fired 5-30 mins ago… I would love some help how to fix this problem also have some trouble with wreckage not being synchronized right

don’t use network instantiate… use rpc calls for the bullets. the old bullets don’t need to be buffered.
also use commas and points in your sentences, would be more easy for us to read.

im sorry I type fast and sometimes leave out commas and periods. Its a bad old habit :smile: and what do you mean by using RPC calls? how would I do that… Im a noob at network games is all… Let me clarify I only slightly used RPC calls and im not 100% sure how to use them effectively here is the game im talking about so you can see what im doing and might have a clear picture of what might be happening http://www.youtube.com/watch?v=IpCqnp04r-g

http://unity3d.com/support/documentation/ScriptReference/NetworkView.RPC.html?from=RPC

Ok so this will insure that my bullets won’t cause hello Kitty to new players connecting :smile: great man thanks for the help.