My game has no support for foreign characters and I’m using text meshes with one simple font for text, just wondering, what should i do about that? And how could I test it?
Does anyone have any good suggestions for dealing with this?
I’m not quite sure what you mean here. Do you mean you need to mix languages in one text mesh or that you don’t have TTF fonts for the languages you support or… what?
Ah, sorry, i did explain that kinda badly.
My app has a section where you can type your name, but i realised that won’t work if you are using another language keyboard as it doesn’t have the characters.
I only have one font in the app and i cant really add every possible character, so I’m trying to think of ways to make it work and I’m at a loss with it right now.
Is there any way to detect what language the player is typing in? Or to maybe limit what can be typed?