Trouble with PhotonNetworking - Help Please?

Alright guys so I am new to Unity and still trying to learn. I am working on creating a very simple game in order to learn how Photon Networking works and how to make it multiplayer. I have followed a tutorial which walked me through setting up the network and I seem to have it working properly where it searched for a random lobby and if none are available it creates one. My problem is when I build a client and run it, then run it side by side inside of Unity, I seem to just see clones of my player character that move when I do. I also tried doing this with the client on two different PCs and had the same result.

I have been stuck on this for a while and would really like help with it. I attached my network manager to the thread if you need to look at the code.

In short: Every time a client joins a multiplayer game, the are not able to see other player controlled characters. It shows they are in the same game but all you see is a clone of your character that copies your movement.

Any help is really appreciated and if there is anything else you need to answer this let me know.

2240472–149451–NetworkManager.cs (730 Bytes)

This sounds like you need another tutorial to get into how things work.
Did you do the Marco Polo Tutorial?

In the package, there are several samples. If you try the Demo Worker, you need to set “Auto Join Lobby” in the PhotonServerSettings asset (since PUN v1.60).