Alright guys so I am new to Unity and still trying to learn. I am working on creating a very simple game in order to learn how Photon Networking works and how to make it multiplayer. I have followed a tutorial which walked me through setting up the network and I seem to have it working properly where it searched for a random lobby and if none are available it creates one. My problem is when I build a client and run it, then run it side by side inside of Unity, I seem to just see clones of my player character that move when I do. I also tried doing this with the client on two different PCs and had the same result.
I have been stuck on this for a while and would really like help with it. I attached my network manager to the thread if you need to look at the code.
In short: Every time a client joins a multiplayer game, the are not able to see other player controlled characters. It shows they are in the same game but all you see is a clone of your character that copies your movement.
Any help is really appreciated and if there is anything else you need to answer this let me know.
2240472–149451–NetworkManager.cs (730 Bytes)