Trouble with Pivot Point

Hi everybody!

I have a Object main for my player wich contain a other object for his body wich contain too other object for each part of his body.
i have on my main object a “Sorting group”

i Have set my main object to 0 in Y axis like other object but, when ,for exemple, i walk on a rock (with pivot set to 0 like his position) , the result is like the pivot is set to the middle of my main object :confused:

I don’t know why but other object with sorting group work perfectly , but not with my player :confused:

If someone have some idea i’ll really appreciate ^^’

Thanks if you can help me and have a good day !

up ! :slight_smile:

This sounds like the center point is not correct on what you are working on. I would create an empty object, and attach what you need to that. The empty game object acts as your pivot point, not the center of a box or capsule.

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