Trouble with Pivot Points...

I have a turret model I have imported into unity. This turret model comes in two basic parts, the nest and the guns. The nest needs to rotate around a point I’ll call pivot1, and the guns need to rotate around pivot2. In my 3d app things are working ok, everything is doing what it is supposed to. But when I try to get things working in unity I cant get the pivot points back. What I think is happening is Unity is averaging the pivot Vector3 of the parent and all its children, resulting in a weird, off axis pivot point. Is thre any way to make the pivot point of a parent object STAY the pivot point of the parent and not go off and averege itself?? Quite annoying when working with multiple pivot points… :cry:

You can switch the pivot point from center to the pivot point defined in your 3d app…

This is from the documentation:

http://unity3d.com/support/documentation/Manual/Learning%20the%20Interface.html

Thanks, didn’t notice that. :slight_smile: