Trouble with tying main camera as a child of the player

I’m doing the Roll a Ball tutorial, and everything is going well until I need to attach the main camera as a child to the player. When I do, as the ball rotates and moves the camera moves with it, rotating around the plane as the ball rolls. It’s very nauseating.

Not much to say here except keep following the tutorial. They will address this and fix it.

@PraetorBlue The thing is, I am following the tutorial. For some reason, as soon as I attach the camera to the player, it follows the rotation of the ball. I’ve tested it with it attached and not attached. Without it attached changing the x,y,z will only rotate the ball. With it attached, changing the x,y,z of the ball’s rotation will move the camera accordingly.

Like I said, I’ve been following the tutorial. It’s only 30 seconds into the 3rd video and the only thing it’s done is change the y position of the camera to 10 and x rotation to 45, then attaching it to the player.

If you continue watching, they change and fix it.

bump

I started a new project and followed the tutorials step by step and am still getting the same problems. I posted a picture of the PlayerController code just in case. I’d hate to ask, but would someone be willing to do the first few videos of the tutorial? Maybe there’s something in there that can untie the camera rotation from following the player’s rotation.

I’m using 2020.3.19f1 if that means anything

Are you or are you not following this tutorial?

In 1.Set the Camera position They demonstrate the problem you’re explaining and talk about how to fix it.
In 2. Write a CameraController script and 3. Reference the Player GameObject" they implement the solution. So what part are you missing? You simply need to continue along with the tutorial to fix this issue.