Hello All,
I’m fairly new to Unity and game development, and I’m having a problem with my avatar creator. I am using the same kind of system as the free demo-project, where I build a single Skinned Mesh Renderer out of multiple mesh pieces. The problem I’m having right now is that a single hair mesh when it’s texture is applied, the UV mapping is wrong and the texture looks all funky on the mesh. If I take the individual mesh into a scene and apply any of it’s textures no problem, it is only when the avatar is built that its actually messing up. All of the other meshes/textures work except for this one. I know this is a very vague question, but can you think of anything that I could check for troubleshooting wise? Any help no matter how minute would be awesome!
Thanks Hans